Usually, I do my work and fun in JVM-based languages like Scala or sometimes Clojure; however, I get this nagging feeling that I'm missing something if I don't look at the world of .NET once in a while, too. C# is boringly similar to Java, so let's try out F# for a change. I recently noticed that Robocode now supports .NET, too (via jni4net). Yay! Let's check it out! First, bootup Windows. Next: installation stuff. Ugh. As there's no Visual F# Express (what is Microsoft thinking? shouldn't they push F# more?) I'll have to install the "Visual Studio (Integrated) Shell", and then F# itself. Alright, now I'm ready to open Visual Studio and create a F# project. Nice. Next, I have to install Robocode itself and the .NET plugin (both from here): First, call the Robocode JAR setup jar, then install the robocode.dotnet setup jar on top of the created Robocode directory. By the way, I'm loosely following the instructions in the awesome Robocode Wiki for these steps. In the "New Project" wizard of Visual Studio, I select "F# Library", as we want to create a class library, not an application. I call my project "SharpyTheFirst" (yeah, well). Up comes the editor. But I don't have any reference to Robocode yet, so let's create one. From the wiki again: "You need to add a reference to the
robocode.dllfile located under the
\libsfolder of your home folder for Robocode". Right, let's do exactly that. Also, let's change the assembly name right now to conform to the Robocode conventions: Right-click the project, then under
Application, set the assembly name (I set it to
johofer.SharpyTheFirst_1.0). We're finally all set for some hackage. I'll create the
johofernamespace, as it's the convention to use one's nick for Robocode robot namespaces, open the
Robocodenamespace for my perusal, and create a class inheriting from
Robocode.Robotbecause that's how simple Robocode robots work: This still displays an error because
Robotseems to depend on
System.Drawing, so let's add
System.Drawingto the dependencies, too. Next, I have to find out how to override a method in F# (stuff you normally don't need in functional languages). It seems I need the
overridekeyword for this, and a "self identifier". I'll call the self identifier
this. Then, I basically have to translate the C# robot initialization, main loop and event handling into F# syntax. You can marvel at my first attempt here: Now that we have a robot with extremely basic functionality, let's find out if it works... at all... - quickly build it in Visual Studio, and then, finally start up Robocode! Alrighty. The wiki says that I have to add the path to my newly built assembly in the Robocode IDE under
Development Options. Now, I can start the battle. Is
johoferavailable under packages? Yes, it is! Woot! Let's have a fight:
sample.Crazy! - And... SharpyTheFirst wins! Yay! So, to recapitulate:
- Installed F#: Check.
- Installed Robocode: Check.
- Learnt how to do the ugly OO/inheritance stuff in F#: Check.
- Implemented basic robot: Check.
- Won a fight: Check.